﻿using UnityEngine;
using System.Collections;

public class RotateLaser : MonoBehaviour {
	public Vector3 rotationMask = new Vector3(0,1,0);
	public float rotationSpeed = 50.0f;


 
	void Start () {
        
	}

	// Update is called once per frame
	void FixedUpdate () {
		transform.Rotate (new Vector3(0,1,0) * rotationSpeed * Time.deltaTime);
	}
}
